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3.5 warblade gestalt
3.5 warblade gestalt








3.5 warblade gestalt

The closest match to the maneuver system from ToB is the Battlemaster fighter. The only way to deal damage with a shield is to take the Tavern Brawler feat and use it as an improvised weapon, but that's decidedly sub-optimal (you can't dual wield it since it lacks the light property). You will not be able to wield a 2H weapon and a shield, nor are there provisions for explicitly spiked shields. A level 8 character has maybe 1-2 Uncommon (including a +1 weapon or shield) permanent items and at most 1 rare (a +2 weapon/shield or a +1 suit of armor), and you will not necessarily be able to go out and purchase the ones you want. A "normal" level 3 character has one, maybe two Common items (ie a sword that glows in the dark and counts as magical, but has no +X). Because the mechanics will not transfer well at all. I'd triage the changes and worry more about converting the spirit of the character rather than the mechanics. Speaking as someone who knows 5e, you'll have to do a lot of work. I tried thinking of what it would be like to convert and said "I'm going to Giant in the playground right now!!" Man, I'm just realizing how much WORK went into this build and learning maneuvers.now it's all gone.īut seriously - as always, THANK YOU for always being so helpful. Thunder Bustle (homebrew, specific to S&B)

3.5 warblade gestalt

White raven Tactics (man, I just got these last 2.love those!)

3.5 warblade gestalt

MANEUVERS: (if you know Warblade at all.not sure what to do here.except maybe just take a 5e class and try to make it look similar?) Sword & Board Character Alternate (homebrew, bonus to attack/dmg when S&B) (we also managed to steal an invisible flying carpet, lol!) Homebrewish boots that let me move at speed with medium armor (grants that Dwarven ability) +2 Adamantine breastplate (and a total +18 to craft armor to make it.) +2 spike shield: character is sword and board, dual wielding great sword and shield. Enlarge Belt, Healing belt properties (man I love that belt, and that DM let me have it) I don't really even know what to ask - I don't know what I don't know! (note, it's been awhile since we've played, and longer since I've been here - so I may be rusty on acronyms) My request is for general concepts and thoughts on converting an established character's feats/items/combat maneuvers to 5th ed. We've decided to continue with our main story, but to convert characters to 5e (going from lv8 to lv3 where levels 4-8 go twice as fast, just so we have more time to think and not have to make all decisions at once). Tortle with a Lucky Bardiche) for 3 sessions now, so I have SOME idea of how this works. We've been playing a 5e campaign (an evil one, where I have enjoyed a bit much playing a paranoid Schiz. So we're going to try 5e for it's simplicity. He's level 8 (almost 9!! 4 levels in fighter), happily taking over sections of the underdark with his friends, leading a force of 150+ orcs with a mystic blade, having recently 'taken management' of some wizard's epic lava-covered castle.Īnd THEN.we realized we were spending so long on single turns, that we were practically not playing the game. Several years ago, ya'll helped me find, understand, and have a complete blast playing a half-orc Warblade.










3.5 warblade gestalt